7/1/2018
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Free Fonts For Psp

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Someone told me that emulators don't use PSP games' original font since they're copyrighted. But is there anyway to get the game's original font and make PPSSPP use it? (I mean the in-game text, not the system settings text on the blue background for PPSSPP) PS.

Someone may have mentioned this somewhere (and maybe I missed out) but if it's okay, can anyone tell me the details on how to do this? I think that you have to put the font (.pgf) files into the flash0/font folder of the emulator, but where can you get/access the font from the game on the real PSP? Thank you so much!

I messed with fonts some today, and found the following: * All our fonts are larger than the PSP's fonts (at least my PSP.) * tpunix's pgftools work great with a bit of messaging. * To generate new fonts, we'll need to trim off 0s from the bitmap to fix spacing issues. * We'll probably have to apply some overall adjustments to the ascender and such.

* Things can definitely look better than they do now. A great game for testing is Lunar 1. Hp 2000 Notebook Pc Wifi Drivers For Windows 7 64 Bit more. It looks horrible right now, and improving the fonts (especially sizes) would make it look much better. Another is Dissidia. Anyway, anyone have any good suggestions for a free font (actually two) that looks similar to the PSP one?

Needs the following: * Normal, Bold, Italic, and Bold/Italic styles. * One with serifs (Times New Roman, etc.) and one without (Sans.) * Should be a font we can legally distribute the bitmap representation of. * Latin font needs these glyphs (hex code points): 0020-007e (ASCII) 00a0-00ff (Latin-1 supplement) 0152-0153, 0160-0161, 0178, 0192 (Latin Extended A and B) 02c6, 02dc, 0301, 0306, 0308, 0338 (modifiers/diacritics) 0401-044f, 0451-045f, 0490-0491, 04c0 (Cyrillic) 2013-2014, 2018-201a, 201c-201e, 2020-2022, 2026, 2030, 2039, 203a, 20ac (punctuation) 2116, 2122 (symbols) 2206, 2219, 221a, 221e, 2248, 2260, 2264, 2265 (math) * Should have similar width/height/spacing/leading to PSP font. Could also update the Japanese font (would probably use the Latin font for the Latin characters, though.) It would need considerably more characters, of course (about 9778, which by the way may be good chars for PPGe, etc.) I'm not sure about the Korean font (I assume kr0 is Korean.) Anyway, would appreciate any suggestions. Well, TrueType mostly means more dependencies, and we'd end up caching the bitmaps anyway. King Trumpet 600 Serial Numbers.

Since we have to trim them etc., it makes sense to do the pre-processing. Also, some games provide their own fonts (and NOT TrueType versions of them.) So we will still have the code paths to handle those anyway. That mixed together means it doesn't make a ton of sense (at least for PGF) to pull the fonts directly from a TrueType file, imho. Just adds complexity without huge gain. I'm totally up for custom made fonts provided someone wants to make them.